![]() Many such resource packs indeed take the texture resolutions to new extremes to add more details and depth. For those players, the solution may come in the form of the Optimum Realism resource pack. For some players, seeing a resource pack that adds more depth and upscales the visuals is something worth having. because gamerule mobGriefing is set to false, you'll have all the damage without any of the terrain damage.Even if for some Minecraft may seem dated in terms of graphics, there are a lot of players that enjoy it just the way it is. ![]() Then, in a second repeating, we want to run the command execute as at run kill which will kill the nearly-about-to-explode TNT before it actually does, leaving the Creeper to do the exploding. Next, in a repeating command block, we want to find any TNT that's about to explode, and summon a Creeper at the same spot execute as at run summon creeper ~ ~ ~ will summon an ignited Creeper with 2 ticks before it explodes this will prevent mobs from destroying terrain. There's actually a rather simple way to do this involving some funky command usage.įirst, make sure that gamerule mobGriefing is set to false. the information below pertains to Java, and will not work on Bedrock due to the inability to view or edit NBT data.Īs far as i'm aware, this is borderline impossible to do on Bedrock since you can't test for TNT explosion time, nor summon a Creeper with set explosion time however, i've decided to keep the information below for preservation's sake in the hopes it may still help people. It appears i'm a bumbling idiot, and didn't notice the Bedrock tag.
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